It would be a really cool feature to have for magic items where they have a General Description of the item, and a "Identified" description of a magical item that the creator/player can activate on a magical item to reveal its abilities/powers.
I enjoy running games where my players do not immediately know that the sword their holding is the Sword of Dragon's Bane and just automatically know that it has a bonus to killing dragons. Or maybe it just looks like a cool dragon-esque sword. But in the current state of things, items would have to be written down outside of DNDBeyond, which then causes unidentified items to be lost or forgotten(maybe that adds a bit of realism but I've already found issues where my own players have forgotten what they've hoarded onto their backs).
So it would be kind of cool and interesting to see a feature that allows the player/DM/Creator to be able to have two descriptions on magic items, one that describes how the item looks/acts or reacts, and the other with the magical properties that can be hidden until the player takes the time and resources to properly identify the item, all in DNDBeyond, as opposed to a loose piece of paper that could be lost at any point during and between sessions.
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