Hiding Item Name/Item stats for Magic Items

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8 comments

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    Shawn Dibble

    One solution my group has used is on the dm screen, you can have private notes. And for the player, they just add a custom item to their inventory. Then you can replace the custom item later with the real thing/description.

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  • To be honest, we already do that, but then my players confuse which items are just treasure and which items are magic items they have yet to identify.

    If DNDBeyond had a feature that places a tiny little question mark on the item, and only shares the description of what that item look like, then it allows players to remember, "Oh that's right, this weird looking shortsword I've had on me for awhile hasn't been identified."

    I mean, in all honesty, my players and I could take better notes, but there's a certain reliance on the app via mobile, in which adding custom items is a bit painful to go through, and remains arbitrary for the same reasons I said above.

    I don't necessarily think its a solve all, but it would be a cool and convenient feature to have for campaigns that don't outright show what magical items the party acquires.

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    NiumZ

    I think this is very much a quality of life improvement, but one that should be implemented, I mean after all the appeal of DnD Beyond is supposed to be having everything in one place. +1

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    Andrew Welker

    Maybe they/we could create items called Unidenitified (Sword, Potion, Wand, etc.)? 

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  • I personally think it would need a special marker, because in theory we can have "unidentified items" created as custom item. But that still falls under the effect of, it gets lost in all the other text.

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    Keith Ammann

    It should work like this: I should be able to give a PC a potion of healing that appears to the player as "Red Potion," with no other information. There should be an "Identify" button alongside the item that then changes it from its descriptive name to its true name and reveals its description and stats.

    Right now, there are only two ways to handle this: to create a custom item and then replace or edit it later; or to have the player add the unidentified item under Other Holdings, then delete it upon adding the identified item to his or her inventory. Both of these are clumsy.

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  • YES, THIS EXACTLY
    Granted it puts a lot of faith on the players not to tap it, but, honestly, that's how any ttrpg is with any player.

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    Cody A Crittendon

    I would love if this was a feature right now I just show my players (all new to dnd) the image with my magic item cards and I tell them to make a custom item "staff 1A, shortsword 2B, etc" and then I make a DM note titling "staff 1A" as Staff of Woodlands. But having a feature would make the game way smoother especially since my players are so new. Maybe there could be like a way for the player to request to view the item after identifying it and the dm has to accept it or maybe after a player uses identify a pop up asked what item to use it on and it will identify it whether it's a common dagger or a legendary homebrew item

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