Spell Points

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15 comments

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    Justin Swank

    Yes as this is in the DmG. Should be a selection just like fixed hp or rolled

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    Michael Socci

    This absolutely needs to happen, I'd like for all the sorcerers in my game to be able to turn it on, but right now i'm holding off on that houserule so my players can use beyond. 

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    David Curl

    I am not sure why we have variant encumberance but not spell points.

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    Andrew Welker

    This is my #1 reason I'm considering moving back to paper and pencil (but only with some characters :) ). Because I want to be able to use spell points.

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    David Dale

    Important sub-variant - sorcerers should probably have their sorcery points counted towards the spell point pool when this variant is applied, or at least have the option to do so.

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    Justin Swank

    This would be a great thing to add.  I would love to implement this in my game but i know my players would hate to manage this on their own without a system.  This is the system that would do it.  I just started my games back up again with 2 new campaigns.  I had to pass up on this rule because i didn't have a proper way to implement it.

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    Keith Becker

    in my opinion this is a must in order to fully have a good resource, if there is a rule to allow an option such as this.. it should be included as an option for character. i would thing this would come before "Dice rollers" as they are everywhere online.

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    Eric Dittert

    The lack of support for spell points is the number one reason that my players will not use DDB.

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    Ronnie McDurgen

    This is the feature that me and everyone I play with is looking most forward to. And it's so easy to implement, I wonder why on earth the devs haven't done it sooner.

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    Eric Dittert

    To be fair, even functionality that seems simple is never "so easy".  They'll have to modify the data structure that holds the character data (adding spell slot vs spell point switch, max spell points, and current spell points) and add a selector to the character builder to switch between spell slots and spell points and create a table to associate spell level with spell points and create a table to associate max spell points to character level and modify the character sheet to (conditionally) show max and current spell points and add logic to the "cast" operation to decrement spell points and add logic to Long Rest, Arcane Recovery, and anywhere else* spell slots are recovered to increment spell points. And that's just what I can think of off the top of my head.  So, yeah, probably more than an hour or two of work.

    On the other hand, compared to other features, yes, this seems like it would be relatively simple.

     

    * Which may be hard to track down.

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    Death Blinder

    It's a cool option that would be a default at my gaming table if it were incorporated into D&D beyond. Todd Kenreck said it best back in April:

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    Chris Dellario

    Please, please.  Makes arcane casters so much more flexible.  Would be a fantastic enhancement.

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    Dan the Man

    It'd be an amazing addition that would help eliminate extra tracking. Points are so much better, especially for sorcerers.

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    Alexander Gibson

    Any update on whether this is being implemented? 

    The lack of support for spell points is the only thing stopping me from going fully digital.

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    Ronnie McDurgen

    I'd like to suggest something, to the original poster of this fine thread (Hwbloome).

    If you can, I'd like to suggest that you change the title of this thread to "Mana / Spell Points". I think that would definitely catch the eyes of the average person who is scanning through the list of feature requests! It would make him/her think "fuck yeah, a mana system would be awesome!"...  because, yeah, 99% of DnD players are familiar with the term "mana" but only about 5% of them are familiar with the term "spell points" :-)

    Just a suggestion, do with it what you will :-)

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