Add non-class spells to a character

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13 comments

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    Jerald Tolivar

    This would be awesome to do as a DM.

    Especially if I wish to grant items, spells, or feats to a player as a story unlock. I need to be able to do this and then it lock it so the player can't remove it.

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    Jordan Hitchristmas

    This would be great! I've given one of my players a custom cantrip in addition to the standard amount just for flavour and the only way I can add it is by giving him a feat that grants it to him... what a nightmare!

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    Stephanie Hunt

    This would be extremely helpful, as it would make it much easier to add spells instead of having to homebrew a spell that already exists simply to allow it for use with a different class. For example, my cleric has the Silverstar of Selune feat - as such, she should be able to have the spell Moonbeam. Since it is only for druids, though, I am unable to add it.

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    SPE825

    I like this as well. I was going to run Death House for a small group, and no one wants to play a Paladin or Cleric. So, I'd love to just allow them access to a healing spell or two that are outside their classes.

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    Nox Tripp

    seriously need this, for my players, and for NPCs I plot out with the character creator (cause its easier)

     

    Furthermore the functionality is already in your creature list function where you can toggle off the default rules.

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    Sam Henry

    I just tested this but im pretty sure you can do this now using a feat

    Megan Lyle - With a feat you can now give a player access to another classes spell list with the "SPELL CLASS" input. You may need to specify the "Ability Score" input to be the players spell casting ability (so it will calculate things that use it appropriately). Alternatively you can specify individual spells they can automatically have as extra (not choose) in a feat by Selecting a bunch of spells in one entry and checking "Is Infinite". That will allow the player to select all the spells you allow or you can specify each spell in individual entries and the player will have them all

    Jerald Tolivar - If you use a feat and give your players a new or extra spell im not sure they would want to remove it?

    Jordan Hitchristmas - I know its a pain but it can make sense story wise where that character is special and has this extra something (ie feat)

    Stephanie Hunt - You can now do this via a feat, just add Moonbeam as a spell and make sure you set the "Ability Score" input to the spellcasting ability of your player so the DC is correct (Just Tested)

    SPE825 - You can use a feat for this, just add each spell you want them to have as a separate entry. Or you can even get them to choose 1 out of X number by putting all the spells in one entry. Just remember to set the "Ability Score" input (Just Tested)

    Nox Tripp - You're very true specifically for NPCs you are just wanting to whip up adding a feat is a hassle

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    Ian

    Is there a way using the homebrew feat feature to allow DMs to add a spell to be a part of a full caster's list of prepared spells. Such as adding a spell as if it were a Druid Circle Feature or a Cleric Domain Spell?

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    Sam Henry

    Ian - Yes it is possible. Just create a custom feat and add the specific spell/s you want them to know all the time (on top of their typical known or prepared spells) and make sure you set the "Ability Score" input to the spellcasting ability of your player so the Attack bonus, DC or other details are correct.

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    Andrew Welker

    I've been thinking for the last few weeks how I would love to have this feature! Much like how currently in the character sheet, you can select "Manage Feats" to add additional feats outside of options at 4th, 8th, and other levels. Except spells.

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    Billy Eason

    I would love to be able to add spells without having to create a feat first. I think creating the feat is a great work around but you should be able to add or modify any part of the character sheet, especially if the Dm rewards you by giving you bonus things or spells that are not normally part of your race or class.

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    Nox Tripp

    Even If it was a simple as declaring what spell is on the spell scroll. Really tho you can already toggle rules on or off for wild shape and beast companion, so It should be the same for spell selection

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    Ric Nisley

    If we are meant to do this as a feat then can we get a generic feat called "Add Spell" or something with a dropdown of all the spells so that we don't have to do a homebrew feat for each spell? It could easily be left out of the the list of feats included in leveling up so there's no confusion to the player, but then be included in the interface when you go to add an extra feat on the character sheet.

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