Hit point damage input



  • Official comment

    Hi there!

    Thanks for posting this feature request! I have gone ahead and passed this along to the product team for consideration. 

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  • Avatar
    Chuck Johnson

    One thing with this is that many things that would impact the damage received (Heavy Armor Master as mentioned, Barbarian rage, class or race imbued resistance, etc.) often depend on the type of damage received. So implementing this would also entail having to specify the type of damage, which can get complicated in some attacks that involve multiple damage types.


    Don't get me wrong - I think it is a good idea, but knowing how complicated it can get to determine all of that manually, the same complexity must be considered on by the coding implementation, as well as the user input format required to utilize properly.

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