Hit point damage input
I think it would be nice if there was an entry for damage received that would factor things like Heavy Armor Master (which I regularly forget), resistances, etc. In my mind it would make tracking hit points easier and more accurate.
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Official comment
Hi there!
Thanks for posting this feature request! I have gone ahead and passed this along to the product team for consideration.
Comment actions -
One thing with this is that many things that would impact the damage received (Heavy Armor Master as mentioned, Barbarian rage, class or race imbued resistance, etc.) often depend on the type of damage received. So implementing this would also entail having to specify the type of damage, which can get complicated in some attacks that involve multiple damage types.
Don't get me wrong - I think it is a good idea, but knowing how complicated it can get to determine all of that manually, the same complexity must be considered on by the coding implementation, as well as the user input format required to utilize properly.
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