Temporary Effects - Dynamically Change the Character Sheet

Planned

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6 comments

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    BadEye

    A temporary effects system is definitely planned and on the roadmap.

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    Stephen Hart

    This will be sweet.

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    Billy Eason

    Will this include temporary effects from conditions? For example, if you are restrained your speed box would change to zero, etc.

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    Hands Keith

    Would really love this for longer term conditions, like the penalties imposed upon resurrection, etc.  I can't remember them all the time and neither do my players.

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    Tom Moses

    And the levels of exhaustion penalties for ability checks, saves, speed, etc.

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    Adam Caccavano

    Now with Ravenloft we also need functional stress mechanics. I imagine a temporary effects system is pretty complicated to build, but it really is critical. My (fairly novice) players don't really engage with things unless they can see it actually doing something. I have a barbarian I still need to coax to rage, and a rogue to hide. If they could see it change their stats I'm sure they'd be doing it all the time. Along these lines, would also be nice for the sheet to automatically roll advantage/disadvantage when appropriate. 

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