To make sure we don't waste anyone's time, here are a few things that are not currently included that will be later in the beta or for launch:
- Companions and Wild Shape sections. We are putting the finishing touches on a Companions section that will handle familiars, ranger companions, other pets, and cohorts/ followers. We'll add this into the beta soon. We will also incorporate a Wild Shape section that will enhance things a good bit for druids later in the beta.
- Unarmed Strike / Martial Arts. We're working on adding these attack types in the next few days.
- Adding custom Attacks, Defenses, Senses, etc. I think everyone's aware at this point that Dungeons & Dragons is a highly-customizable game. Though we are covering many, many bases with the calculations and automation in the sheet, we know that we'll never cover them all.
For instance, if you equip a greataxe, that will automatically appear in the Attacks section with your to hit modifier and the information for the weapon. Later in the beta, we'll add the ability for you to create a custom attack that could show the modifiers if you use the greataxe with the Great Weapon Master feat. Or you could add an attack to account for an off-hand weapon while two-weapon fighting (although we plan to automate that in the future too!).
Your character might visit a shrine that grants her darkvision for a tenday. Later in the beta you'll be able to add darkvision as a custom sense to keep track of it.