Magic Items Tutorial

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    James Kovach

    Any information on making a weapon that has different damage levels based on enemy? ex. warhammer +1, +3 v undead. Not sure how to have modifiers reflect different damage levels. Or is that even possible right now?

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    Matthew Nelson

    I keep trying to make an item to act give me the benefits of a dark gift that I took in Curse of Strahd. I should be getting a +4 to Charisma with a maximum of 22. However, once I have finished the item, I never see my stat go up. Therefore, I tried to just use a tomb of leadership and influence to hack it for now, but that doesn't raise it either. What is going on to where it doesn't go up?

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    Bojangleslive975

    What James Kovach asked. I've got a warhammer +2, +4 v undead. Having issues reflecting that

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    Leftcatcher

    I would like to request a comprehensive advance tutorial on item creation, specifically how to make sure the options (or coding) is set correctly so that the item works with your systems (other people's characters) correctly. It would also be nice to have the ability to look at the "markup language" of the entire item to make sure it is formatted correctly. Also, it may open up advanced item creation that is not so user-friendly yet well worth the effort.

    My current item of example at the time of this entry is https://www.dndbeyond.com/magic-items/355023-goblins-scalpel
    I don't think it's currently formatted correctly.

    Also, I would recommend an ability to remove or replace previous versions, I don't know if this does this automatically already or not. All I know is that if you search the homebrew items it shows like 8 different versions. Which is cool for learning, or creating different variants of items like a smaller/bigger bag of holding, or a lesser & greater BoH etc, bit just having redundant backups of none functioning previous iterations of magic items available to the community is not only redundant but a waste of server space, and the time of other users, they really only need a current version, or they can ask me to make a "lesser" version, or they can create an item based off of "my" item and edit as they see fit.

    I say all of this cause I like item, and spell creation, and I would like to make a bunch of useful & fun homebrew that others can use, might even make a name for myself providing well-crafted homebrew. (I don't want to make any money for it, you can do that😉)

    I usually work solely from android>chrome>desktop view(linux-like browser)

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    James Kovach

    Since we've gotten no reply about making a weapon with varied modifiers, I'd say the best answer for now would be to make two versions of the weapon (or whathaveyou), one for the basic adjustment and one for the specific adjustment. That way you can just list them both in your weapons, and attack with the appropriate version of the item. Leave off attunement for one version of attunement is a requirement. The only other issue might be encumbrance. 

    Not sure if that would work for varied-modifier armor, though. 

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    Leftcatcher

    For James Kovach, try this. It's a test item so it may not work as expected, but it should, and if not I can keep messing with it. However I can't tell if it works correctly in a combat situation. It needs to be play-tested.

    https://www.dndbeyond.com/magic-items/380387-warhammer-1-2-undead

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    Michael Piet

    I would also like a more comprehensive list of the modifiers and how they work. I'm trying to create gloves that add damage of different elemental types to unarmed strikes, but there isn't really anything I can copy to achieve this.

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    Jdeschu

    I would like to know if it is possible to change the weapon property. Take my feather rapier for example, the only thing that I want to make different about it is that has the light property so it cab be used for two weapon fighting, but I'm not sure how to do that short of just putting it in the description. 

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